<?xml version="1.0"?>
<materialx version="1.38" colorspace="lin_rec709">
  <standard_surface name="SR_thin_film" type="surfaceshader">
    <input name="base" type="float" value="0.0" />
    <input name="base_color" type="color3" value="1, 1, 1" />
    <input name="diffuse_roughness" type="float" value="0" />
    <input name="specular" type="float" value="1" />
    <input name="specular_color" type="color3" value="1, 1, 1" />
    <input name="specular_roughness" type="float" value="0.02" />
    <input name="specular_IOR" type="float" value="2.5" />
    <input name="specular_anisotropy" type="float" value="0" />
    <input name="specular_rotation" type="float" value="0" />
    <input name="metalness" type="float" value="0" />
    <input name="thin_film_thickness" type="float" value="550" />
    <input name="thin_film_IOR" type="float" value="1.5" />
  </standard_surface>
  <surfacematerial name="ThinFilm" type="material">
    <input name="surfaceshader" type="surfaceshader" nodename="SR_thin_film" />
  </surfacematerial>
</materialx>
