#sdf 1.4.32

def Shader "Pattern"
{
    color3d inputs:baseColor = (0, 0.1, 0.9) (
        colorSpace = "lin_srgb"
    )
    color3d[] inputs:extraColors = [(0.8, 0.8, 0.8), (0, 0.2, 0.5), (0, 0, 1)] (
        colorSpace = ""
    )
}

