#usda 1.0

def "ModelShading"
{
    def "Materials"
    {
        def Material "ParentMaterial"
        {
            float inputs:floatVal

            def Shader "Shader_1"
            {
                float inputs:floatInput = 1
                float inputs:floatInput.connect = </ModelShading/Materials/ParentMaterial/Shader_2.outputs:floatOutput>
            }

            def Shader "Shader_2"
            {
                float outputs:floatOutput
            }
        }

        def Material "ChildMaterial_1" (
            specializes = </ModelShading/Materials/ParentMaterial>
        )
        {
        }

        def Material "ChildMaterial_2" (
            specializes = </ModelShading/Materials/ParentMaterial>
        )
        {
        }
    }
}

