#usda 1.0
(
    customLayerData = {
        asset baseAsset = @base_a.usd@
    }
    upAxis = "Y"
)

def "foo" (
    assetInfo = {
        asset meta_a = @./meta_a.usd@
        asset[] meta_b = [@./meta_b.usd@, @./meta_c.usd@]
    }
)
{
    asset attr_a = @./attr_a.usd@
    asset[] attr_b = [@./attr_b.usd@, @./attr_c.usd@]

    def "bar"
    {
    }
}

