#sdf 1.4.32

def Scope "SlugJ" (
    add references = [
        @./SlugJ_shaderDisplayDefs.sdf@</ShaderBindingVariants>
    ]
)
{
    def Scope "Shaders"
    {
        def Scope "BGVariant_Surface"
        {
        }
    }
}

def Scope "ShaderBindingVariants" (
    add variantSets = "shaderBindingVariant"
)
{
    variantSet "shaderBindingVariant" = {
        "Dry" {
            over "Shaders"
            {
                over "BGVariant_Surface"
                {
                    string activeBinding = "Dry"
                }
            }

        }
        "Hair" {
            over "Shaders"
            {
                over "BGVariant_Surface"
                {
                    string activeBinding = "Hair"
                }
            }

        }
        "Wet" {
            over "Shaders"
            {
                over "BGVariant_Surface"
                {
                    string activeBinding = "Wet"
                }
            }

        }
    }
}
