#usda 1.0

def Mesh "PentagonWithInfPoint" {
    PointIndex[] faceVertexIndices = [0, 1, 2, 0, 2, 3, 0, 3, 4]
    int[] faceVertexCounts = [3,3,3]
    float3[] points = [(-0.5, 0, -0.5), (0.5, 0, -0.5), (inf, inf, inf), (0.0, 0, 0.75),  (-0.5, 0, 0.5)]
    float3[] primvars:displayColor = [(1.0, 0.0, 0.0), (0.0, 1.0, 0.0), (0.0, 0.0, 1.0)] (
        interpolation = "uniform"
    )
    float3 xformOp:translate = (-5, 0, 0)
    uniform token[] xformOpOrder = ["xformOp:translate"]
}
