-- glslfx version 0.1

//
// Copyright 2020 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the Apache License for the specific
// language governing permissions and limitations under the Apache License.
//

--- This is what an import might look like.
--- #import $TOOLS/hdx/shaders/renderPassColorAndSelectionShader.glslfx
// Render pass shader configuration that writes color and selection information
// (whether the fragment is selected).

#import $TOOLS/hdSt/shaders/renderPass.glslfx
#import $TOOLS/hdx/shaders/renderPass.glslfx
#import $TOOLS/hdx/shaders/selection.glslfx

-- configuration
{
    "techniques": {
        "default": {
            "vertexShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.ApplyClipPlanes" ]
            },
            "postTessControlShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.ApplyClipPlanes" ]
            },
            "postTessVertexShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.ApplyClipPlanes" ]
            },
            "tessControlShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.ApplyClipPlanes" ]
            },
            "tessEvalShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.ApplyClipPlanes" ]
            },
            "geometryShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.ApplyClipPlanes" ]
            },
            "fragmentShader" : {
                "source": [ "RenderPass.Camera",
                            "RenderPass.CameraFS",
                            "Selection.DecodeUtils",
                            "Selection.ComputeColor",
                            "Selection.Fragment",
                            "RenderPass.ApplyColorOverrides",
                            "HdxRenderPass.RenderColorAndSelection" ]
            }
        }
    }
}
