#sdf 1.4.32

def Shader "Pattern"
{
    color3f inputs:baseColor = (0, .1, .9) (
        colorSpace = "lin_srgb"
    )

    color3f[] inputs:extraColors = [(.8, .8, .8), (0, .2, .5), (0, 0, 1)] (
        colorSpace = ""
    )
}
