#sdf 1.4.32

def Scope "SlugJ" (
    add variantSets = ["shaderBindingVariant", "shadingVariant"]
    variants = {
        string shadingVariant = "Axel"
    }
)
{
    variantSet "shaderBindingVariant" = {
        "Dry" {

        }
        "Hair" {

        }
        "Wet" {

        }
    }
    variantSet "shadingVariant" = {
        "Axel" (
            variants = {
                string shaderBindingVariant = "Wet"
            }
        ) {

        }
    }
}