#include "mx_smoothstep_float.glsl"

void mx_smoothstep_vec4FA(vec4 val, float low, float high, out vec4 result)
{
    mx_smoothstep_float(val.x, low, high, result.x);
    mx_smoothstep_float(val.y, low, high, result.y);
    mx_smoothstep_float(val.z, low, high, result.z);
    mx_smoothstep_float(val.w, low, high, result.w);
}
