<?xml version="1.0"?>
<materialx version="1.38">
  <standard_surface name="SR_numberformats" type="surfaceshader">
    <input name="base_color" type="color3" value="0.18,0.18, 0.18"/>
    <input name="specular_color" type="color3" value="0.05, 0.05,0.05" />
    <input name="normal" type="vector3" value="1,0.5,1" />
    <input name="specular_roughness" type="float" value="0.25" />
    <input name="coat" type="float" value="1" />
  </standard_surface>
  <surfacematerial name="Number_formats" type="material">
    <input name="surfaceshader" type="surfaceshader" nodename="SR_numberformats" />
  </surfacematerial>
</materialx>
